![]() But just finding them isn’t enough, you have to use demon gate keys to unlock their use. Then we found out that there was in fact an end game mini-game Demon battles! This is basically getting the demons you unlocked through combinations to fight your way through increasingly challenging opponents, for more gold. Though the novelty of these slots wore off, after spending some of this gold on a “devil’s luck bonus” to improve your odds, we proceeded to spin over 20 times without a single win. While you start with 10,000 and don’t seem to need to earn more, you can potentially increase your wealth and purchase hints to speed up the process of this already short game. There is also a slot machine mini-game, where you can gamble your in-game gold. And once you start taking this route, as well as use the in-game currency to purchase an upgrade that stops you activating the same combinations, the main game can be easily completed in about an hour. Eventually it seems like you have to resort to just testing every possible combination methodically instead of intuitively. There no longer seems to be particularly funny combinations, or there is frustration at combinations that should make sense but don’t work (for example, if mushroom and bomb make nuke, then radiation and bomb should too!!!). Having played many of the previous installments of the series, including back when it could be played on Newgrounds and K ongregate, the game just didn’t hold the same engagement. Now, it’s only a matter of click, drag, drop, repeat. What used to be a fun and engaging puzzle of what could work, what makes sense, and how many possible combinations would result in ash before you found something different, is now just a rather flat affair. ![]() But there is almost nothing more to be said about Doodle Devil: 3volution. JoyBits strived to create a combination puzzle game, which they certainly succeeded at. To put it bluntly, it became irritating beyond belief, and we had to turn it off. With a script of a dozen lines in a haughty “Satanic” voice that makes a comment with every single combination, regardless of success or failure, it gets hard to listen to. However, this is all rendered moot because of the dialogue. The sounds are produced well, creating swirling effects and melodic chimes when combining items, all while having light unobtrusive background music. There isn’t anything wrong with it per se, but after previous installments (and Doodle Devil being available since 2017) a little more was hoped for. There are bo backgrounds, nothing significantly animated, and nothing that stands out. Beyond the pages of elements, there is nothing more to behold. This time around, however, there seem to have been a few steps back. This was an added level of satisfaction for the player as they could search for the new changes in scenery as their encyclopedia of elements grew. Then they added additional features such as a world that grew to accommodate your new elements as you discovered them. Initially, it was a book with pages of elements to drag on top of each other, each a colorful icon in a minimalistic, hand-drawn cartoon style. The graphics of the Doodle series have always been a simplistic and pleasing affair, that they have managed to build up over the years. As a genre that doesn’t require bogging down with unnecessary details, the idea is a good one, and the player can get started on what they came there to do: Doodling. While not a particularly mind-blowing story by any measure, it’s a standard trademark of the series to play a short cinematic to describe the theme of your creations and to just let the player go for it. ![]() And so is the plot of Doodle Devil: 3volution a simple and comical hook to dive into the puzzle of what mixes with what. In the beginning there was light! And then God mixed it with earth and made life! Then they mixed earth and life to make worms! And so on… But while God was busy doodling with the elements, the Devil thought that they too could doodle a few things into existence. With everything they have achieved over more than 10 years of the series, is Doodle Devil: 3volution the next step in this successful lineage? The success of this game allowed the series to expand from an online F lash game into a multiplatform saga across different worlds and eras, with many DLCs as well. Influenced by combination puzzle games such as Alchemy by Popcap Games, JoyBits Ltd took the premise to create Doodle God, a game with a minor narrative and engaging mechanics that allowed the player to recreate the world around them. First hitting the scene in 2010, the Doodle games have been a color and innovative puzzle series.
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